March 2023
Springtime In The West
- Medium
- Digital 3D, Real-time
- Software
- Unreal Engine, Maya, ZBrush, RealityScan, Substance 3D Painter, Substance 3D Designer, SpeedTree, Photoshop, Premiere, xNormal
This project began with a journey to various old gold mining towns and ghost towns situated around Montana, where I collected images to create photogrammetry models. I used full models such as the wagon and buildings in the first cut, along with photogrammetry-converted tileable materials visible on the freight depot and the roofs of some structures. To gain more knowledge about the use of photogrammetry in games, I followed Vertex School's "Advanced Environment Art Bootcamp," which provided an in-depth understanding of the technique. The tutorial by FastTrack Tutorials helped me create most of the town. I hope to continue expanding this environment by scanning Montana's scenic beauty once the snow melts and spring has finally come.